It starts easy enough, until you get to some bricks that need the lion's dash to destroy. The sewers are pretty big and . Now walk over to the left, walking over the first button so that the lift goes up with the stone head, and make your way up there via the opening we made with the bomb. It is near the sewers entrance at the Village of Lupia. Monster Boy and the Cursed Kingdom Guide Home Walkthrough Skullrock Beach The Sewers Village of Lupia Green Fields Misty Woods Crystal Caves The Lost Temples 1 The Corked. Thatll hit the switch, and were done with the second door. There are actually three ways to go here, although arrows only point you to two. So, remember that beehive from earlier in the dungeon, when you needed to do a ground pound to make it drop? Wait, it is a balloon and was a fake out this whole time. Well, you'll need to do that here, but only when it can land on the boss. Sometimes he will drip it as the platform moves, and he can also send it out in a fan-like pattern. Behind Door #1, you need to flick the switch at the end without jumping or flying. Once you do, don't exit just yet, as you probably saw a music sheet at the beginning. A lot of puzzles, boss-fights and enemies will be standing between you and your goal. About halfway up the slope, you should see some breakable blocks on the ceiling. This is another room that fills up with lava and is split into three parts. You want to be careful around the blue ones, as they can shoot out a slow-moving purple bubble that will poison you. So, stand on the geyser with the ice boots equipped, then change into the snake before it reaches the top to avoid hitting the spikes. Just dash into the large stalactite to make it block the geyser in the room below, causing a new geyser to form in the middle. There are some safe platforms that move with the lava and while the objective is to get to the other side, there is a lone platform that rises with the lava in the middle. Once you get the block on the right platform, push it over onto the button, opening the way to the door. When you've done this properly, the gate will open and you can grab the first relic, the Salamander Cross. Disc is "moving . That's the extent of the boss' moves, but things get a little more complicated because of the plethora of normal mushroom enemies that will be present. Are listed Below: 1) There are Monsters Magic and Traps. He will simply perform jumps towards you, although they can be little ones or big ones. Crawl left on the wooden platform, as there is a hidden bridge and stop when you get to the end. Once you do this, push the stacked ones to the right and hop down from above to reach the upper right ledge. If you come here on your own, it can be a bit confusing on what to do (left). $29.99 Visit the Store Page Most popular community and official content for the past week. They are only there, in case you need to replenish magic. Start at the left geyser and pound it down twice, then the second from the left needs dropped one. As with the other side, if you happen to fall without succeeding, then there will be a small platform that brings you straight back up, allowing you to easily try again. Heal up, refill magic, then step forth to the right to come to the boss of this place. Date de sortie / Release Year: - 2020. Now the wall will open allowing you to grab the first relic! On the highest safe platform before you have to go downward, jump up and to the left to find a hidden passage, allowing you to go straight to the exit without having to worry about all of that. Do this for the two blocks to bust open the path to the blue chest, which contains a Power Gem. As before, quickly push it right onto the ledge, then take a second breather to open the chest for a Legendary Gem. So, you need to use lightning magic on the first two to turn them over, then once more on the other two above those when you're standing on the lower ones. You'll also have to avoid being crushed, but there's an easy way to get past all of that. Head to the center of town and fly straight up until you see a door. He'll open the door on the right, allowing you to press on to the next room. So, pound the button and quickly make your way back to the beginning to grab the vine. The right door, which will be the final one for this walkthrough, is simple. All that's is the green circle, where you want to align the star on the top to be straight up and down, with the other star on the bottom facing to the southeast. For now, head left to find a lone bat fluttering about in the air, and a trail of coins. Onto the normal path through the room, do the same as the first time, but when the block is on the second geyser, move it to the right when you can, then quickly hop over the geyser. There are two lavafalls on either side of you, but the one on the left is hiding a coin chest that contains 50 coins. If all three holes up top are showing debris, then the boss will appear at each one and spot a drop of acid straight down. Take the elevator back down and use the portal to get to Lupia, where you'll find Mysticat in his usual spot. Continue left to find a raccoon child, who turns out to be one of the foxes' children, so speak to him to send him back to his parents. Have you played Wonder Boy? Your reward will be the Great Orb of the Dragon, as well as the Dragon Talisman that the professor found. The ceiling will be coming down in this section, and some enemies will pop out of the lava, chasing you. Climb this vine to find a Tornado Truffle (right). There is a hidden lever here that requires the pig's nose (left). About halfway through, you will have to break through some blocks below you, then there will be a small section that requires the snake. You'll have to freeze this in two spots to get past, so start high for the first one, then go lower for the second time. Now for door #3! When you get to the end, youll have to fight some monsters without stopping. To get to the chest, there is one of the movable blocks to the left of the ledge, on top of the highest platform. The real boss will show up now, which is a little snake, but don't let its looks fool you. Forgo the lion and take the frog form, as you will need to swing from some rings. Behind Door #1, you need to flick the switch at the end without jumping or flying. There's not much you can do here, but you can use lightning magic to take care of the spiders as you move right. At the top of the room, you can only go right, so head in that direction and keep going right, into a room with four fireballs shooting down from the ceiling. This is the door you want, as it will be an elevator that brings you straight to some kind of observatory. To get to this, you will need to jump up to a hidden alcove above the snake hole on the bottom. Continue left and you should be able to spy a chest above you, with a tiny gap and some blocks in the way. If you fall, there will be a platform that takes you back up to the three bats (right). As you try to talk to him, he will run off to the castle, but that'll begin the next dungeon. Monster Boy and the Cursed Kingdom was released on December 4th, 2018. Head inside and you'll find a Super Tornado Truffle waiting for you, increasing your Tornado ammo to ten now. You'll end up underwater at some point, where you will eventually have to fight another boss. When you get to the part with the arrow pointing down and to the left, wait until the lava starts going down again before moving. You can protect yourself from the poison by using an Anti Affliction Potion, which can be purchase from the Nurse right next to you. Drop down the hole to your right and return to the main room. The very first room is infested with spiders, who don't really seem to do much of anything. Glance at the top left corner of it to see what looks like some lava geysers. The Morning Star will be needed to help obtain the relics, so make sure you equip it for right now. Create some platforms with some ice boots, then hit the button to make the cog drop. Despite the moving platform having a lightning symbol on it, you don't need to do anything with it just yet. Coming out the other side on the bottom, goboingagain (try not to hit the crab)then make your way over. As the serpent coils upward, wait until it's level with the blocks, then switch to the snake and bust through, opening the chest for 50 coins. Continue dashing to the right, knowing that this room is rather lengthy and there are many obstacles. At the end, you will be rewarded with a Life Heart (right). Using an Ocarina during a cutscene temporarily transports Jin to Alsedo, the fairy village in Wonder Boy in Monster World. Keep pushing the block to the right, being careful of the fireballs coming from below, until you get it eventually on the geyser in the bottom right. Move onward and there will be another instance of this, but with a slingshot. Once youboingup, transform into the pig and sniff out the invisible platform. Your objective here is to ride a serpent across while avoiding the flying enemies and spikes. Quickly push it left onto the second geyser, riding it up, and push it onto the other button. Created by Ryuichi Nishizawa, the 2019 action-adventure-video-game Monster Boy and the Cursed Kingdom takes the Wonder Boy in Monster World series to the next level. With this vine, you can easily reach the door in the upper left corner. Are you getting Monster Boy. Head inside, talk to Sir Hoots and you'll teleport back to the Observatory where he will give you the Falls Key so that we can head to the Haunted Manor. Return to the fall-apart bridge, head left and grab the slingshot to get into the next room with a save point. By. Keep moving at all times and upon defeating the skeleton, a lever will appear. Are you getting Monster Boy? Your email address will not be published. Here, you'll have to move blocks around to allow your friend to reach the top of the room. Head. In fact, there will be multiple waves of enemies and at the same time, the spiked ceiling will start slowly descending. To get to the other, you'll need to head to the right side, pretty much straight across from the first button. This will push the block into a button that opens the door in the top right. On the far left side, hit the button in the upper left to open the exit in the lower left. The latter will make all Elixirs now recover all of your health, instead of just a certain amount. This will reveal a small ledge to stand on and there will be some smoke to the right of it. However for the sake of this guide, the order is: 3, 1, 4, 2, 5. Knock this to the left, onto the middle platform, then dash into it twice to the right. You're basically going all the way back to your home from the very beginning of the game. Now place the relics on the stands, move on to the door on the right and this section is over! This will lead you to the next dungeon, but you don't have the key right now. Note that the spikes will kill you in one hit, so avoid them. Note their position and head all the way back to the top, taking the top left exit where you should see the final gong above you. Return to the vine that dropped down and climb it to the next room, where a button will be above you and there will a bat flying around. You have to use the pig's nose to sniff out a way through the mine field (left). Once you reach the ledge above the lightning platforms, use a fireball on the rope to finally free Jill. Kaze and the Wild Mask Cheats and Tips. Make sure you hop to the safe platform to avoid getting hit by a rock, then jump to the exit to avoid falling to your doom at the end. In the previous room, you can down upward dash up the left side to the checkpoint. There is also another merchant on the right side of Aeria, up in the air a bit. Return to the middle room and you will notice some smoke just to the right of the central platform with the spider. Before that, there is a hidden chest at the top, which is one of those magic ones. While trying to do this, he can do a number of attacks. The fireball just mentioned will light a torch that brings a wall down, blocking you from getting the chest, which is why you need to beat it. There are two exits you can take here, but for now, go through the lower left one. We have to wake up Percy by finding the food ingredients and then stepping into the cooking pot in pig form. Go back to the beginning and guide the boulder through two of the blocks, then dash to the right to create a path to the lower right. Monster Boy and the Cursed Kingdom is a platform game developed by Game Atelier and published by FDG Entertainment. 2) You can summon Monsters and Set/Activate Magic and traps. Wail on him with your attacks and once you do enough damage, the boss will automatically retreat into the hole and drop two normal snake enemies onto the ground. Remember how you used the butt stomp on an enemy in the air and could get a boost from it? Beyond that will be Pepelogoo in a cage, as well as three statues spitting out fireballs on the left side. Switch to the frog, double jump to bait the sunflower to spit a fireball, then time a tongue on the turnstile to make it turn. Head left and through the snake hole to find yourself in the Misty Woods again. To complicate matters further, you will find some bats along the way to impede your progress. As soon as you enter the room, a giant snake floats down, so smack it with your little pig hoof to have the creature pop like a balloon? After hitting the button to spawn the boulder, you need to charge upwards to knock the blocks into the air, which will give the boulder enough momentum to move onto the next path. There is a path above you, but it just brings you back to the far right of the room, so don't worry about it and exit left. Chests with markings on them require specific spells to open them (left). It requires 15 tornado spells to open it, which you should have right now, and you'll acquire a Legendary Gem. The best of the Wonder Boy series so far, offering a diverse core game full of puzzle platforming challenges and Zelda-Like bosses. This one is just a slightly darker room, with a bunch of moving platforms and a lot of spikes. On the other side, continue through the now open door. Note that the statue at the beginning will shoot out a fireball and you want to be ahead of it at all times. Monster Boy and the Cursed Kingdom Walkthrough, Monster Boy and the Cursed Kingdom Walkthrough and Guide, Monster Boy and the Cursed Kingdom Game Profile. When you get to the turn switch, quickly tongue it and continue to the end. The second puzzle is a little more involved and definitely more skill-based. At this point, you can let the geyser go all the way to the top, placing the movable block on the top row. As you continue downward, you'll have to drop into a pit, where you can't do anything. For now, climb the wall to the right and continue in that direction until you get to a locked door. Monster Boy and the Cursed Kingdom Published on August 12, 2019 by Darren Jacobson (aka Professor Q) 4.5 out of 5. The yellow one is also easy, as the two stars will go along the bottom. The middle room will have you climbing a vertical area, where you can't use direct or indirect attacks, so avoid the enemies for the most part, until you reach the top. It's obvious at the beginning, but once you gain access to the middle of the room, you might be a tiny bit lost. If he pops up from one of the ground ones, run over and begin wailing on him with your melee attack before the boss has a chance to attack. You will now be able to reach the top of the large area, thanks to the middle geyser going up and down. High Fit. At some point, you will see the boss wriggle its way into a hole on either side. The campaign will take around 20-30 hours to complete, depending on your puzzle & fight skills. Monster Boy and the Cursed Kingdom First Released Dec 4, 2018 released PC XONE PS4 NS STA PS5 XBSX %gameName% Get the latest news and videos for this game daily, no spam, no fuss. A brief moment will stop you, asking you to crawl through another space with the snake, then it will be smooth sailing to the end. Two more spiders will appear as you jump on the platforms, so be prepared for those. Before you have a chance to test it out completely, the volcano erupts and you're launched into a side-scrolling shoot-em-up section. Everything you do (Walk, Jump, Double Jump, Slide by the Walls) Spray Neon Ink in the Platforms, the game have a lot of Levels and Bosses to be beaten for you Soft and Small Hands. Youll want to be the lion for most of this one. He'll open up a passage to the left of him, allowing you to drop down close to the bottom. Bonjour toutes et tous et bienvenu pour une toutes nouvelle vido sur " Monster Boy et le royaume maudit''! If the screen shakes, then the boss will appear from the hole in the bottom left, dash out quickly to the water's edge, then dart back into the hole. After the Lost Temples, we can make our way to the next marker which is near Skullrock Beach. Do a downward smash attack when a block is over the lava geyser to push it down (right). but the soundtrack announcement I hope it's not. The Misty Woods aren't really all too misty, but it is fraught with dangers. Your reward for making it to the ledge with the door is a chest, which houses a Gold Bracelet Part. As you continue onto the next room, there will be a lone hopping flame that continually falls into the lava, so let's make a path for him. The bats are the final enemies and once they're finished, you can move onto a room with some water and what looks like a beehive in the upper right. While standing on the final one, switch over to your frog form and use the slingshot to your left, knowing you'll need to attach to some rings to your right while in the air. The next bit just uses the lion's dashing ability (both normal and upwards) to get to the right, but note that a lot of the platforms here will break away after a few seconds, so be speedy. Return to the room with the professor and exit to the right. Transform into the pig and perform a butt stomp on the crab below you, using the momentum to land on the left ledge. This makes another wooden cage lower to the right of the others, which will help you reach the top of the screen. Speak with the NPC here, who chastises you a bit for mistaking him for Hoots. Exit to the left and dash into the gong, which opens a shortcut nearby, as well as knocks off a piece of the mural in the main room. Dash up, then left just a tiny bit, then up to finally reach the chest that contains a Life Heart. Genre: Action Adventure Release: Jul 25, 2019 Platform: PC ESRB: Not Set Unlockables Steam Achievements From: Eddszaas To unlock the following, you have to play the game and collect/Earn achievements. Hitting this button drops a small boulder on the left, which will need to be brought all the way to the far right. You will need to go into each room, follow the rules before you and you'll unlock a gate leading to the second relic. Slither along to the right, defeating the crabs in your way, and use the spring to get to the snake hole. This screen will have three bats moving in predetermined patterns, but the same thing needs to be done here as with the previous one with the flying bat. A save point will be at the entrance of this next room, which will likely be needed. Watching out for the spider up here, make your way to the top platform to spot a lever. This means looking at the number of flames coming out of the ceiling to the left, which is to the order of 1-4-6. We want to go all the way to the top to where Sir. Monster Boy and the Cursed Kingdom Walkthrough and Guide Welcome to Neoseeker's Monster Boy and the Cursed Kingdom walkthrough and guide for Playstation 4, Xbox One, Nintendo Switch, and PC.. Before doing anything with that, use your pig's sniffer by the tree trunk to locate a hidden door, leading to a small room with another truffle, this one being a Super Boomerang Truffle. Once you get to the exit in the bottom left, enter the next room and open the chest in the middle to acquire the Lion Talisman. Head all the way through and be one frame right of where the boss battle was. The serpent will eventually move up a little bit, requiring you to assume snake form to crawl under the wall. Going inside the door it would be wise to have fire magic or the Flame Sword to light the torches in the area. Be sure to like us on Facebook in order to get updated on every article we post, along with more Nintendo content. As you will see, the volcano is definitely treacherous, with lava geysers and fire dripping from the ceiling. Basically, there are three spots in the game's world that is protected by blocks that can only be destroyed by the Morning Star. After returning the fortune cookie to Jin, he will tell you to go to the Sanctuary in Lupia. Dash right into the next opening and stop, then downward thrust to the lava on the bottom. Main Walkthrough Pirate Shore. You need five pieces to do anything with it, but it's nice to have it out of the way. To do this, transform into the snake, climb up and down the walls and use your abilities to kill the crabs. There is a door to your upper left, but you can't reach it right now, so just continue to the right for now. There will be a mushroom enemy in front of you, so dispatch it and use the branches of the tree stump to get to its top. Dash upwards through the breakable blocks to avoid hitting the boulder, where it will create a path to the exit for you. We will also be in the sewers now and don't mind the Grappling Point that looks like a bow for arrows. AboutPressCopyrightContact. Multi-languages:English, Polish, Spanish, French, German, Italian, Portuguese, Simplified Chinese, Traditional Chinese, Korean, Russian and Japanese. View all posts Also, the bats will respawn fairly quickly, but the initial flying pattern might be mixed up; if this happens, then you can just exit to the left and re-enter to reset the flying pattern. Required fields are marked. The full Ice set can actually protect you from taking damage from the flamethrower attacks. One is shooting a big fireball in a direction that explodes when it comes into contact with something. On the screen with the save point, the block you have to break with the Morning Star is just to the left of it. Do this enough times and he will become dizzy for a few seconds, which is your cue to do a dash attack to knock him into the spikes on the walls or ceiling. There is a chest in this room, which involves a little bit of work to get to it. However, if you stand underneath him and use your lightning spell, then it will hit him, negating his attack. From left to right, the right combinations are: Completing this little puzzle will make the Mushroom Key drop from the sky, so pick it up and use it on the nearby door. There will be a short section where you'll need to hop back and forth between moss on walls to avoid fireballs in snake form, but it doesn't last too long. Hoots is you know, where we just came from, and then cross the bridge to the left. It looks like the end of the road here (left), but there is actually an invisible wooden bridge (right). Sniff the cloud of smoke here to make fully shielded slimes spawn, with the smoke giving you a clue on how to defeat them. At the end, pick up the Music Sheet - Danger Zone III, then crawl through the hole to return to the beginning of the dash room. The first part is just the lion and pretty easy, followed by a snake part that just has you busting through bricks. You can now ground pound the block to move the geyser all the way down to the ground. Doing this makes a vine appear to the left of the lever; luckily, it's not on a timer. If quick enough, the door to the left will open, so grab the Gold Boots Part from the chest. Despite its appearance, you can actually use a boomerang to hit the lever from the right side. You'll be at the second stalactite, so dash into it to drop it. holding his sword skyward. You can't do anything to the left at the moment, so head to the right. Dash upwards to the top, then to the right, into the second opening. Note that the floor towards the right side will break away when you stand on it, so you need to move quick if you fall. Monster Boy and the Cursed Kingdom Misty Woods The Misty Woods aren't really all too misty, but it is fraught with dangers. There will be some more geysers here, separated by a wall that has a tiny opening near the top, small enough that only a snake would fit through it. Check out the fiendish puzzles and tons of treasures in episode 10 of this 100% let's play of Monster Boy and the Cursed Kingdom. This area is a bit east of Skullrock and is called the Pirate Shore. Return to the previous room and let the trail break under you, then exit via the bottom. Quickly switch over to frog form and use it to get to the top, where there is a save point and another exit to your left. The bunches of green leaves to the left and right of the center are climbable, so they can be used to reach exit on the left side. The first two clues are for IV and II, but you'll need to move left a little bit to spy a hidden "III" that must be pieced together with trees in the background, with the face on a rock to the left of it. From where you land, you won't be able to do much else other than ride the small platform to the left, keeping a watch out for the two enemies that essentially are bats. The exclusive Training-Codes and Cheats from PLITCH will help you! Move it once more to the right, being mindful of any flame enemies popping out of the lavafall, then freeze the lavafall for a second to allow yourself to quickly dash one last time into the block, moving it onto the button. This one will carry you through more obstacles, starting with fireballs from the ceiling, but you can just hold up through this without worry. Later chests might require more ammo for a magic spell than you currently have, so you will have to return when you have that amount, as exiting the room will reset the chest to zero. Transform into the pig and quickly ground pound the geyser (the lion seems to break the platform with his down attack) until you can slip to the exit. To start, head to the bottom left, through the mud, to spot a button you can ground pound. Return to the previous room and get back to the top. Some smoke appears on the left side of the screen, with some mushroom enemies on the right. Quickly destroy the bomb blocks at the end, then jump back onto the serpent, ducking underneath the next wall. After passing through a small hallway, you will find yourself in another lava-filled corridor, with some strange rock face above you. If you fall in the water at all, then you'll need to use the spring on the right side to get back up top. The last room is definitely the most difficult, but you can stop on the corners to avoid the fireballs. Go to the room with the rising and falling lava, finding the platform in the middle that brings you to that one door. Simple! You simply need to get through this area without stopping at all, so you need to keep on the move at all times. Freeze it in place, hop on top of it, then quickly assume snake form, jumping into the little alcove with the Music Sheet - Adventure Zone II. If you recall the mural, you should have a good guess what you need to do here in this room. Jin tries to play the Ocarina, but is not very adept at it and transports himself to some strange dimension. Despite this, though, falling in will bring you back to where the Nurse is located, so be careful. If done right, the fireball will make it past the blade and hit the lever. Climb the vine and you'll finally meet up with Foximus, the husband of the fox lady you met earlier. The first room you're in will be a vertical one, where you will need to descend while plowing through a bunch of spiders, mushrooms and other enemies. It will be needed to hit the lever behind the wooden barrier (right). When you get there, drop down into the water to the left of the building and you will find the blocks you need to destroy with the Morning Star. This magic basically does what the in-game pop-up box says; it spawns little tornadoes that move along the ground and bounces off walls, damaging any enemies in the way. Instead, let's have a go around the map, picking up some goodies that were either forgotten about or couldn't be collected without your current powers. This next room has a bunch of fireballs falling from the ceiling, as well as the hopping flames. Also, the snake can fit through the tiny holes, like how Big Venom did during the boss battle. It should be noted that the masked slimes shield all attacks from the front, although you can still stun them with a stomp while next to them. Outside, the water to your left is poisonous, meaning Jin will be afflicted with the ailment should you fall into it. However, there is a clue on the mural in the main room with the professor (right). Another attack is a constant stream of fire, but this can be avoided by sticking to the edges of the arena. 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