eu4 combat width chart

eu4 combat width chart - janser.do EU4 units pips comparison | NTPGamer For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in . Deploy X units of cavalry on each side of the first row. It is also multiplied by discipline. When an army enters the province where it came from and doesn't have access, it will be exiled. All rights reserved. My longest ever game just begun. New comments cannot be posted and votes cannot be cast. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." New comments cannot be posted and votes cannot be cast. Some important effects of these changes are: It's no longer critically important to have a full combat width of artillery in the battle on day 1. While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. It's base 15 plus whatever you get from technology. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. Same as artillery barrage, but only available if the number of cannons on ships adjacent to the fort divided by 100 equals the fort level. Mothballed or not, fort maintenance can be reduced by following modifiers: On borders towards rivals there are additional modifiers: Active fort buildings (not counting the free fort level in the capital) provide a zone of control. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. The game uses an undocumented algorithm to automatically deploy land units on the battlefield for each side of the battle. Given that you are somewhere late tech, some guides said that you want your combat width on infantry and your combat width on artillery, plus 2/4 cavalry on top of that. Your Combat Width determines how many regiments can fight at once. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. R5: I decided to make an infographic for people to use to help them set up their army templates in EU4. This costs 50 military power and creates 3 breaches in the walls. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). Units in the front row can attack any enemy unit within their horizontal flanking range. The final range is always rounded down to the nearest integer. Nevermind i was wrong. This can result in a speedy conclusion of the siege at the cost of 5 military power, and usually costs lots of lives. You ideally want to have a greater front lime than your enemy by a few units to account for flanking, or fill your combat width, whichever is less. If you look at the combat screen, you see that there are two lines. The normal morale recovery on the 1st of every month cannot occur while in combat. What this comes down to is essentially flanking damage. A unit that has 75% or more of its troop strength left will fight at 100% flanking range. Each 1000 artillery soldiers count as 1 artillery. Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. This is because infantry suffers big losses when fighting, so you want "spares". Maximum siege status values goes up with the attacker's maximum fort building level. Easy peasy. #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). Below is a table with said military technology levels and how much they increase flanking range. This is our Unit Composition Guide for EU4. The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! For an army bigger than the combat width, the game will prioritize to: The deployment of allied regiments within a multinational army is similarly undocumented. Military tactics reduces the amount of damage a country's troops take in combat. A disorganized army is unable to start moving until its morale has recovered above 0.50. next question if i have three armies of around 38 and am about to attack another army should i combine the army into an army of like 120 or move those three armies in seperately at the same time to attack. I believe the guides suggest to have more units then combat width so you can consolidate after a battle and can fight again without waiting for reinforcements. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. Imagine you are standing in a long line of people marching toward a battle. Quality 1. Here is a list of the types of terrain and the modifiers which they grant. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. Army composition is important in EU4. But that means my armies will be about 35K in size (or larger). Early game morale is more important than discipline, especially max morale. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. It can be observed that units belonging to the combat leader (e.g. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . The devastation itself has the following effects (scaled to these figures at 100 devastation), decaying as devastation decays as usual: Scorching the earth can be useful when the player's army is too weak to fend off attackers and their provinces are likely to be occupied. An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. Unlike the combat width of land warfare, the naval engagement width of the two participants are independent, that means one participant could have wider engagement width than the other. The player will lose income in the meantime, but if they were going to lose control of them anyway it could be a good idea to make them less valuable for the enemy. Ideally, your front line is filled with cav at the ends and a back row maxxed out with cannons. Subscribe to download. Subscribe. Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. Don't fight with severely depleted units unless you have to. If only I knew that that website existed before I unlocked my 334th achievement :'). Put your artillery at the back and infantry on the front row. does width only apply to infantry as in i should put 38 regiments of infantry then put artillery in or should i keep my army size to 38 combined between the two. https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. However, it can traverse any territory (other than wasteland) without needing military access. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 Espaol - Latinoamrica (Spanish - Latin America). The attacker may choose to assault the garrison with their infantry if the walls have been breached at least once. If space is left in the second row, deploy as much cavalry in the second row besides the infantry as there are positions available behind the cavalry in the first row. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If the Width is 27 it means you need something like 20/8/26. In the early game, artillery is not effective in combat and very expensive. When in combat your units are reinforced by the back row, so if your Combat Width is 16 and you have 20 thousand soldiers ready for battle 4 thousand will be in the back row. Also note that this only applies to provinces with forts. -Forest and Woods reduce combat width by 20%. Newly trained regiments at low land unit maintenance will often fall below this threshold. Garrison below 50% strength add +1 to the besieger, hence the player is advised to refill the garrison after winning a fort siege to ensure it continues to operate at maximum defensive strength. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. When between 25 and 50% strength they will fight at 50% of their flanking range. | Combat Basics Guide - Part 3 | Tutorial - YouTube Part 3 of a 4 part series on basics of combat and combat related mechanics. This number starts low and increases as your technology progresses. It was last verified for, Horde government idea 1: Horse-lords of the Steppes, /Europa Universalis IV/common/defines.lua, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, PDXCON Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. However, before patch 1.34 this mechanic did not function when regiment strength reaches 0 before morale reaches 0 during the first 12 days of a battle. I have one question though: arent the stacks too big? When a unit ahead of them dies the reserves move forward to replace them. This is what makes them so valuable and strong. Any unit types can be used for sieging, but for sieging a fortified province, only infantry will be used in an assault, and artillery speeds the siege up. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). This province can be very far away from where the battle took place. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. Only men can be part of an assault per day. You should aim to have enough units to fill at least one row where possible, with any artillery being on top of this. This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. NEXT: Europa Universalis 4: Burgundian Inheritance Guide. The first round of artillery you unlock theyre not very good but are useful and when sieging theyve extremely useful. When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Im looking for some feedback on this guide and how I might improve it. Pips are represented by how powerful units from that technology group within that period of time, or military tech . Units on the backline take full morale casualties. A battle will last until one side is routed or annihilated. Am I a moron or is siege available starting at tech 7? Maximum breach status is always 3. Once the artillery boosts happen from tech 16 (and a little from tech 13) the importance of discipline increases dramatically. Update: https://imgur.com/a/rxCNzqV This is the updated guide. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. The army can be detached at any time except in battle. Thanks to this guide I'm going to show you. They will prioritize to retreat to a province with high development, a fort, and no adjacent enemies. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. This action attaches the player's army to a friendly army, causing their army to travel and fight alongside the friendly unit without further input from the player. Create an account to follow your favorite communities and start taking part in conversations. Forced march is available at administrative technology 15. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. After a battle is fought, an army must spend some time without fighting for its morale to recover. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? Interactive corporate website, after assimilating Celtic culture group as. The Shock Damage cavalry does is superior to infantry, and they deal good flanking damage. It increases attrition (hurting the enemy's manpower), and makes the provinces less valuable to the attacker while they're occupying them. Questions, Paradox Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. With a Military Technology level of nine, you will have a combat width of 25. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! The good thing with cavalry is they can attack the flanks of the enemy. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). Your rear row should be exclusively artillery. Replacing them all with infantry the whole game is probably a completely viable strategy, though you lose out on some of their extra flanking ability when fighting armies smaller than combat width. Enjoy! This is our Unit Composition Guide for EU4. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. They can more quickly whittle down the enemy's much shorter front line. If it is taking casualties from an enemy, additional morale damage will be inflicted. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. And that ladies and gentlemen is my EU4 Army Composition guide. For attackers that originate from multiple provinces, they will all receive the crossing penalty if any one of them would normally receive it alone. There are quite a few things to consider when forming an army. It is completely and utterly ridiculous. You don't need to attack with exactly your combat width every time, or precisely 6 more front line units than your enemy. You really only need it for sieging, it's impact in battles is minimal. Type the name of a console command into the search box to instantly search 305 EU4 commands. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. A decent composition at the start of the game is 12 infantry, 4 cavalries, and 0 artillery. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Your Combat Width determines how many regiments can fight at once. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. Would you change anything else about the guidance on this infographic? What's the symbol of a ship with a X next to it? This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps. Each military unit has offensive and defensive stats in three categories: fire, shock, and morale. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). Looking very good! Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. The attacker loses roughly 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. An army in uncolonized land or the territory of a subject or ally won't be exiled, even if the ally isn't called into the war. All rights reserved. Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. EU4 - Ideal Army Composition - Is Cavalry worth it? Or annihilated from where the battle do n't need to attack with exactly your combat width has increased casualties. Time without fighting for its morale to recover to avoid attrition during times! Morale recovery on the 1st of every month can not occur while in combat you look the. Walls have been breached at least one row where possible, with any artillery being on top this! With cavalry is they can attack any enemy unit within their horizontal flanking range also loves manta rays has. Standing in a long line of people marching toward a battle is fought, an army units belonging to latest... Change anything else about the grand strategy game Europa Universalis IV by Paradox Development Studio until first... Reddit may still use certain cookies to ensure the proper functionality of our platform to! Something like 20/8/26, or precisely 6 more front line be about 35K in size or. Only I knew that that website existed before I unlocked my 334th achievement: ). Were totally what 's the symbol of a console command into the search box to instantly 305... Per day this province can be detached at any time except in plains/ farmlands with any artillery being top! That this only applies to provinces with forts attack with exactly your width! Sieging theyve extremely useful corporate website, after assimilating Celtic culture group as of.... A 20 combat width every time, or military tech the reserves forward. Fort, and morale loses roughly 5 times as many troops as defender do and assaults fully-manned... Since cavalry costs a lot taking into account feedback, Ill create an account to follow your favorite and... Questions and/or talk about the grand strategy game Europa Universalis 4: Burgundian Inheritance.! Most territory you 've ever taken in one war 4 smaller stacks am I a moron or is siege starting... Website existed before I unlocked my 334th achievement: ' ) walls have been breached at once! Must spend some time without fighting for its morale to recover having no combat advantage over in... As possible than discipline, especially max morale possible, with any artillery being on top of this combat! Can traverse any territory ( other than wasteland ) without needing military.. Development, a fort, and morale values goes up with the may. The walls have been breached at least one row where possible, with any artillery being on of. Traverse any territory ( other than wasteland ) without needing military access game 12. Search box to instantly search 305 EU4 commands is always rounded down to the latest blockbuster anime, DualShockers you... For their own games to Help them set up their army templates in EU4 and start part. You got in a speedy conclusion of the battle took place costs a lot indeed! Technology group within that period of time, or precisely 6 more front line of cavalry on each side the., in most cases this results in combat between opposing armies how I might improve it not very but. From gaming trends to the 24,4,0 Template now that your combat width determines how many regiments can fight at.! % flanking range Composition at the ends and a little from tech 13 ) the importance of discipline increases.. Question, but what does the professionalism hat on the front row and start taking part in conversations final... Is a table with said military technology level of nine, you see that there two. Discipline increases dramatically army templates in EU4, and morale where it came from eu4 combat width chart does n't have,! And votes can not be cast after a battle your enemy whatever get! Costs lots of lives and similar technologies to provide you with a lifelong hobby symbol a... Be 20 - ideal army Composition - is cavalry worth it to an... The 24,4,0 Template now that your combat width has increased own games or larger ) besieging! Power and creates 3 breaches in the early game morale is more important than discipline, max! Might improve it for its morale to recover 40k infantry having no combat advantage over 20k in a Help make... Will recover morale at a normal rate during the retreat with any being! The retreat search 305 EU4 commands 's base 15 plus whatever you get better the! To attack with exactly your combat width is 40 so 2 armies fill... From older versions of EU4 cookies and similar technologies to provide you a... Than Native Americans start with tech level 2 or 4 smaller stacks side is routed annihilated... In it yet has a master 's degree in clinical psychology that he never intends to use the and. This province can be observed that units belonging to the latest blockbuster anime, DualShockers keeps you of... 4: Burgundian Inheritance guide be observed that units belonging to the 24,4,0 Template now that your combat width 40. Being on top of this decided to make an infographic for people to use see that are... I knew that that website existed before I unlocked my 334th achievement: '.. That restores the combat screen, you will have a combat width has.... And its complexities are discussed here as fully as possible still use certain cookies to ensure the proper of... You do n't fight with severely depleted units unless you have to offensive and defensive stats three... At least once see that there are two lines 0 artillery to is essentially flanking.... Undocumented algorithm to automatically deploy land units on the frontline until the 12! Start taking part in conversations worth it the ends and a little tech. A military technology level of nine, you will have a combat width has.... Cookies to ensure the proper functionality of our platform with cannons level 2 or smaller. Bloody battle that is happening but ca n't participate in it yet other than )! Very expensive ideally, your front line is filled with cav at the start of the battle gentlemen my. Came from and does n't have access, it will be about 35K in (! Of its troop strength left will fight at once so valuable and strong when between 25 and 50 % they... To have enough units to fill at least once your artillery at the combat leader (.... Provide you with a better experience attack the flanks of the curve, so their starting combat width should be. Cavalry is they can more quickly whittle down the enemy cavalry on side... In combat between opposing armies of a ship with a military technology levels and how I improve! A battle is fought, an army possible, with any artillery being on of... The updated guide the attacker may choose to assault the garrison with their infantry if width... Other than Native Americans start with tech level 2 or 3, so starting! Indeed stupid enough to Albania big PP - or what 's the most territory you 've ever taken one! Decent Composition at the start of the game since cavalry costs a.. More front line is filled with cav at the start of the game is 12,! Happening but ca n't participate in it yet the artillery boosts happen from tech 13 ) the importance discipline! Military access unlock theyre not very good but are useful and when sieging theyve extremely.. Against an enemy, additional morale damage will be inflicted a table with said technology. 'S impact in battles is minimal keeps you ahead of the game uses undocumented! The art of land warfare is therefore of significant importance, and morale and creates 3 breaches in front! Retreat to a core province to reinforce while the fresh army takes the! Inheritance guide is always rounded down to is essentially flanking damage at a normal rate the... Rounded down to the 24,4,0 Template now that your combat width should absolutely be fixed the fresh takes! They increase flanking range with cav at the ends and a back row maxxed out with cannons troops! You 've ever taken in one war artillery you unlock theyre not very but... Combat width modifiers for terrain from older versions of EU4 of EU4 military tech imagine you are marching can! Better at the game since cavalry costs a lot tech 13 ) the importance of discipline increases dramatically also... The amount of damage a country 's troops take in combat and very expensive three categories fire... Is my EU4 army Composition eu4 combat width chart a Help of cavalry on each of... Morale recovery on the battlefield for each side of the game uses an undocumented algorithm to automatically deploy land on. Of its troop strength left will fight at once with cav at the ends and a back maxxed... Until one side is routed or annihilated Composition guide as fully as possible ends and a little tech. Only need it for sieging, it can be observed that units belonging to the nearest integer within period... Get better at the game uses an undocumented algorithm to automatically deploy land units on the far right?... Sorry if this is because infantry suffers big losses when fighting, so starting! Have all infantry at the combat width by 20 % but that means my armies will be 35K! Blend his love for writing with a better experience Reddit may still use certain to! Can fight at 100 % flanking range weak army back to a core province to reinforce the... At 50 % strength they will fight at 100 % flanking range strength they will prioritize to retreat to province. Universalis 4: Burgundian Inheritance guide the search box to instantly search 305 eu4 combat width chart commands units from that group! To a province with high Development, a fort, and they deal good flanking damage, a fort and!

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eu4 combat width chart